vs. edge-based registration for 3D motion capture by real time
Antonio Gómez Jáuregui, Patrick
3D human motion
capture by real-time monocular vision without using markers can be
achieved by registering a 3D articulated model on a video.
Registration consists in iteratively optimizing the match between
primitives extracted from the model and the images with respect to
the model position and joint angles. We extend a previous color-based
registration algorithm with a more precise edge-based registration
step. We present an experimental analysis of the residual error vs.
the computation time and we discuss the balance between both
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D. A. Gómez
Jáuregui, P. Horain, "Region-based vs.
registration for 3D motion capture by real time monoscopic vision",
Vision/Computer Graphics CollaborationTechniques -
Proceedings of MIRAGE
4-6 2009, INRIA Rocquencourt, France, A. Gagalowicz and W. Philips
5496, Springer-Verlag, 2009, pp. 344–355